Extract the folder in the Mods zip file into the Mods directory. I'd be interested - private message me the Icon files and any other files you've modified as well, maybe we can collab a bit on this mod. Create a folder called 'Mods' in your 7 Days to Day installation folder - 'steamappscommon7 Days To Die' 3. I am able to heal a lot of health eating just the basic fruits and veggies (which I also manually tweaked in the xml for my liking) but the meal foods are appropriate IMO. With that said, in the loot.xml, the loot for a given container ID either all drops or none drops, meaning I get the same group of items from cabinets.įood is also a little unbalanced, but I understand that as well, still in development. days Uncategorized A list of user run groups you can join Uncategorized A list of user run 14 awg wire diameter with insulation. I was able to manually remove the red (MOD) text for your mods as well for A20 so there's that. Adds new power class and block for a modern windmill that produces energy day and night by wind power. Designed for immersion, this update is compatible with. On another note, I am by no means experienced in any form of modding (coding or icon art) but am learning how it works just by reverse engineering the existing code. Formerly known as Controller UI Tweaks, 'Ztensity's UI Tweaks' not only removes the LB and RB popups alongside gamepad callouts from the in-game menu hud while using a controller, but also reduces UI clutter by removing the quest tracker from select portions of the hud. ![]() I would like to know if you are interested in seeing/integrating them into the 'official' version of this mod? Hey Gopher_01! I love your mod and want to see it grow to a fully functional masterpiece! I know farming integration is planned as seen in the xml code comments, but I wanted to let you know I have spent hours making my own icons for many of your food items and cleaned up some other ones as well.
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