![]() Dude should just chill out.) (Incidentally, the only game in the series that actually comes close to having an emotionally resonant story is Chains of Olympus, though all the somewhat poignant parts happen in the last 45 minutes, after 10 hours of nothing.) So what the games have lacked in actual competent storytelling and pathos, they make up for with "epicness". Or devote his life to charity or something in attempt to partly atone for his heinous crimes. Angsty teenagers may have been able to empathize with his cartoonish rage, which is probably why the story was considered good back when we were all angsty teenagers, but today I just want to tell him to see a therapist and smoke some weed. (Kratos in the first game is a whiny idiot who blames his own shortcomings on others. Only really the first game tried to make narrative a big point, and by today's standards it completely failed. The story has never been a high point of these games. To begin with, let's talk about the story. I will start by discussing the overall problems of the old formula and how they come to a head in this game, and then move on to talking about some of the improvements the game made to the stale formula But also that, even so, it made a lot of small changes that did mitigate some of the worst aspects of these games, while improving on the aspects they do best. My overall assessment of the game is that it really showed how the formula needed to be changed up. Note: this thread is from the perspective of someone who has yet to play the PS4 God of War, but who has played all of the numbered entries and PSP games. Inspired by God of War superfan Veelk, I decided that one of the games I needed to check out was God of War: Ascension, which I bought soon before I got a PS4 and never got around to playing. I hooked up my PS3 recently to go through some of my backlog on it before the PS5 arrives.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |